Hello, folks~! I hope you guys are safe and healthy.
I sculpted face on Zbursh and put Texturing XYZ info to high detail part. And then I did extra detail sculpting on top.
I did texturing on Substance painter and Photoshop.
For the face, I used diffuse, normal, gloss, backscatter maps.
About the hair, there were a lot of re-work in order to define right thickness of hair, correct maps, building materiel for unreal engine.
I used diffuse, gloss, depth, id, 2nd UV light map, and alpha for the hair.
feel free to ask me any question or comment.