Personal Work

This is my head study for personal purpose.
I used him to test out game character. I focus on the skin and hair as far as I could in PBR realtime.
This was modeled with Maya and Marvelous Designer. Sculpting was done with ZBrush.
The Clothes, face detail textures were done with Substance painter and Photoshop.
Using cards for hair with hand painting.
(Normal+diffuse+bakedSpec+Ambient Occlusion+Light Map)
Rendering and shading were done in Marmoset Toolbag3.

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